Tommy Yoder
Tommy Yoder
CEO-VFX Artist-Renecade
Hagerman, United States

I have obtained my Bachelor of Science from the Art Institute of Pittsburgh Online Division in their Game Art & Design program. Actively Seeking Opportunities to becoming a VFX Artist in the video gaming industry as I have 3+ years of experience, and I am willing to relocate. To advance my skills, I work closely with a team from the Art Institute of Pittsburgh Online Division. We enjoy learning the ins and outs of gaming programs like Unity and Unreal Engine 4. We also have fun making games for all to enjoy with a company we opened up in April of 2019.

I look forward to speaking with you soon on open VFX Artist positions that you are looking to fill!

I look forward to speaking with you soon on open VFX Artist positions that you are looking to fill!

Resume PDF

Skills

Visual EffectsGame DesignGame DevelopmentC#GamerCommunicationProblem SolverQA TestingTechnical ArtistTeam PlayerCreative IdeasPositive AttitudeLearns QuicklyOpen Book of InformationEager to Help OthersHigh Energy

Software proficiency

Unity
Unity
Maya
Maya
Photoshop
Photoshop
After Effects
After Effects
Illustrator
Illustrator
Premiere
Premiere
Word
Word
Audacity
Audacity
PowerPoint
PowerPoint
Camtasia 9
Camtasia 9
Unreal Engine
Unreal Engine

Reel

Productions

    • Video Game
      The Adventures of Maximus
    • Year
      2020
    • Role
      Producer, VFX Artist, level designer, animator, programmer, UI/UX Designer, Audio Team Member.
    • Company
      Renecade
    • Mobile Game
      Boulder Rush
    • Year
      2019
    • Role
      Programmer, level designer, audio, concept design, publisher, and marketer.
    • Company
      Renecade
    • Video Game
      Crystallo + Crystallo HD
    • Year
      2019
    • Role
      Programmer, VFX Artist, Project Manager, 3D Modeler, Level Designer, Lighting Artist, and Publisher
    • Company
      Renecade
    • Video Game
      Holiday Escape
    • Year
      2018
    • Role
      3D Animator, Programmer, VFX Artist, and UI/UX Artist
    • Company
      PITTSBURGH INTERNATIONAL GAME DEVELOPERS ASSOCIATION ONLINE

Experience

  • Co-Founder at Renecade
    Twin Falls, United States of America
    March 2019 - Present

    • We work closely with each other when working on game project tasks.

    • We look closely to how each model or VFX on how they will impact FPS in every project. To improve FPS, we begin by conducting Level of Detail aspects.

    • We have fun making games for everyone to enjoy. We are proud to have three games online for our customers to play.

    • We pride ourselves in helping each other when we need feedback or suggestions like they are an open book of information.

  • Software Tutor at ThinkingStorm Online
    McLean, VA, United States of America
    March 2018 - Present

    • In each session, I enjoy helping college students with all their software-related support needs with voice to voice or text support.

    • These are the software(s) that students can reach out to me for help. Audacity, Adobe After Effects, Animate/Flash, InDesign, Illustrator, Photoshop, and Premiere. Unity and Unreal Engine 4. Autodesk Mudbox, Maya, and 3DS Max. Microsoft Excel, PowerPoint, and Word.

    • When a student reaches out to me for help, I then ask open-ended questions to understand the direction for each session.



    • By understanding the student needs, I demonstrate more than one way to complete the assignment they are working on while we both have fun at the same time.

  • VFX Artist at IGDA-Online
    Pittsburgh, United States of America
    October 2017 - Present

    • We work together as a group to learn the ins and outs of game development

    when creating games using Unity or Unreal Engine 4.

    • Every Wednesday we attend an hour meeting to discuss what tasks we

    worked on for feedback and to brainstorm new ideas for each game project.

    • Work closely with other programmers when writing C# code in Unity.

    • Use references to make photorealistic or stylized VFX and apply Level of

    Detail to make sure that each effect doesn’t hinder frame rate performance.

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