• We work closely with each other when working on game project tasks.
• We look closely to how each model or VFX on how they will impact FPS in every project. To improve FPS, we begin by conducting Level of Detail aspects.
• We have fun making games for everyone to enjoy. We are proud to have three games online for our customers to play.
• We pride ourselves in helping each other when we need feedback or suggestions like they are an open book of information.
• In each session, I enjoy helping college students with all their software-related support needs with voice to voice or text support.
• These are the software(s) that students can reach out to me for help. Audacity, Adobe After Effects, Animate/Flash, InDesign, Illustrator, Photoshop, and Premiere. Unity and Unreal Engine 4. Autodesk Mudbox, Maya, and 3DS Max. Microsoft Excel, PowerPoint, and Word.
• When a student reaches out to me for help, I then ask open-ended questions to understand the direction for each session.
• By understanding the student needs, I demonstrate more than one way to complete the assignment they are working on while we both have fun at the same time.
• We work together as a group to learn the ins and outs of game development
when creating games using Unity or Unreal Engine 4.
• Every Wednesday we attend an hour meeting to discuss what tasks we
worked on for feedback and to brainstorm new ideas for each game project.
• Work closely with other programmers when writing C# code in Unity.
• Use references to make photorealistic or stylized VFX and apply Level of
Detail to make sure that each effect doesn’t hinder frame rate performance.